The Phantom of the Burrow is a 3D/2D Puzzle Platformer created for the Pirate Jam 15.

Game Design Document

You play as Wizzy as he rehearses for his annual (and sole life's purpose) groundhog's day appearance. But oh no! Something is amiss, Wizzy can't find his shadow DDDD: . Once he gets home, he sees a familiar silhouette but not attached to his self. He needs to investigate at once, but unfortunately his house door is locked from the inside, now where could that key be..... 

This game features 3D and 2D controls. Wizzy, the groundhog in the 3D space and his estranged Shadow in the 2D.

3D Controls

W/A/S/D or Arrow Keys to Move

Space to move objects (Movable objects will have a prompt)

E to change to the Shadow

2D Controls

A/D or Left/Right Arrows to Move

Space to Jump (Wall Climbing works like a nerfed Megaman X)

R to Reset Shadow Position

Art/Design/Programming - Savbyn

Composer/Sound Designer - Tyler Pham

Programmer/Design - Nuggs/Codenuggets (William Daugherty)

Download

Download
The Phantom of the Burrow - Game Design Document.pdf 4.8 MB
Download
The Phantom of the Burrow.zip 39 MB

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